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Eighty-dollar games and the 62% who stopped paying full price
Publishers are pushing game prices toward $80, while 62% of committed players have stopped buying at full price. Here is why that is strategy, not stinginess.
Redakcja RespawnKeyMay 20, 20269 min read
In May 2026 two numbers collided. The first is $80, the price some publishers would like to make the new standard for a big game. The second is 62%, the share of the most engaged players who, according to a fresh report, no longer buy games at full price.
I have been in that 62% for a long time. The last game I bought at full launch price was in 2023, and it was an exception, not a rule. This post explains why waiting for a price drop is not stinginess but plain arithmetic, and what to do about it during the sale season that is starting right now.
What the report actually showed
The report is called Generations in Play. IGN Entertainment published it together with the research firm Kantar and academics from UC Berkeley. The study covered thousands of highly engaged players across three countries: the US, the UK, and Australia. That matters, because we are not talking about people who switch on a console once a month. We are talking about the hardcore base, the people publishers count as their most reliable customers.
The headline number: roughly 62% of them no longer buy games at full price. They wait for a sale, buy a cheaper key, or reach for an older title instead of a new release.
The generational breakdown is more interesting still. Among Gen Z players (aged 14 to 29), 42% still pay full price. Among Millennials (aged 30 to 44), it drops to 38%. Among Gen X (aged 46 to 61), only 20% do.
The pattern is clear. The longer someone has been gaming, the less often they pay full price. That is not a coincidence. An experienced player has seen this film many times: a game launches expensive and buggy, and six months later it is cheaper and runs better. Anyone who has lived through a few of those launches stops rushing. Patience here is not a personality trait, it is a conclusion drawn from observation.
Where the $80 figure came from
The second number has a concrete source. When Nintendo launched the Switch 2, it priced Mario Kart World at $80 digital and $90 physical. The new Donkey Kong Bananza got a $70 tag. The $60 ceiling that held for years first moved to $70, and now part of the market is testing $80.
What matters is that the test partly worked. Mario Kart World sold around 10 million copies despite the $80 price. For publishers, that is a clear signal that the line can be moved.
That is why the topic came back around GTA 6. At the IICON conference, organized by the Entertainment Software Association in Las Vegas in May 2026, Bank of America analyst Omar Dessouky publicly argued that GTA 6 should also cost $80. Take-Two boss Strauss Zelnick answered evasively. He said the price of GTA 6 has to feel reasonable to players, but he named no figure.
Not every analyst is forecasting a jump, though. Piers Harding-Rolls of Ampere Analysis believes 2026 will not bring a universal increase above $70. In his view $80 is a price for a handful of huge brands sold as an event, not a new standard for every release.
What it means for your wallet
A major PC release has sat on the top shelf of the price list for years. The exact amount depends on the publisher, the platform, and the edition, so I will not throw out a single number, because every game has its own. The mechanism matters more.
The day-one price is not the price of the game. It is the opening offer. Just as no sensible person pays the number on the windscreen sticker when buying a car, the launch tag on a game is a starting point, not a full stop. The games market has one feature the milk market does not: the same game is half the price six months later and no worse for it. Often it is better, because patches have landed.
I have a simple rule. If a game is not a title I will sink 100 hours into during the first week, I wait. In practice I almost always wait. Every player's backlog is so long that you will never run out of things to play while you wait for a new release to drop in price. Playing last year's hits is no sacrifice. It is simply playing very good games for a fraction of the cost.
Why patience simply pays off
Let us run the numbers on an example straight from the calendar in front of us.
The Epic Games Store launched its MEGA Sale on 14 May 2026. It runs until 11 June, with discounts reaching 75%. The lineup includes Cyberpunk 2077, Grand Theft Auto V, and Ghost of Tsushima in the Director's Cut version. None of these titles is new, but all of them are very good, and all of them cost a fraction of their launch price today.
Right after that, on 25 June, the Steam Summer Sale begins. It runs until 9 July, and there discounts on some titles reach 90%.
This is exactly the knowledge the 62% in the report use. They are not refusing to buy games. They are refusing to buy them on day one. The difference between those two sentences is sometimes 60%, sometimes 70%, and after a year even 80% of the price.
The other half of the equation is quality. A game bought six months after launch has a few patches behind it, usually a full set of performance fixes, sometimes a free add-on. You pay less for a better product. It is hard to find a worse moment to buy than day zero, when you pay the most for the version with the most bugs.
Where to actually find a lower price
I have three levers I use, and I recommend them in this order.
The first is the official platform sales. Steam, Epic, and GOG run several big seasonal price cuts a year, plus smaller publisher events in between. This is the safest route, because you buy straight from the platform with no risk at all.
The second is the key marketplaces. Eneba, Kinguin, Gamivo, and G2A can drop tens of percent below the official price, because they pool offers from many sellers at once. You have to buy here with your head on, checking the seller and the key region, but we covered the technique of buying safely in a separate post.
The third lever is price alerts and price history. Instead of watching for sales by hand, you set an alert on a specific game and wait. When the price falls to your threshold, you get a notification. RespawnKey is built around exactly those two things: comparing the price of the same game across several stores at once, and an alert that catches the drop for you while you happen to be looking the other way.
When full price is still worth it
I will not pretend full price is always a mistake. There are three situations where I pay at launch and do not regret it.
The first is online games where the population at launch matters. If your whole crew is jumping into a new title on release day, joining a month later means playing in an empty lobby or catching up to friends. Here the price buys you a shared experience, not just a game.
The second is titles from small studios you genuinely want to support. If you care about a studio surviving and making its next game, your hundred or hundred and fifty in the first week means more to them than the same amount a year later. That is a deliberate decision, not a trap you fell into.
The third is a title you know for certain you will play immediately and for a long time. If a game gives you 200 hours of fun in the first month, the cost per hour is low even at launch price. The problem is that most launch-day purchases are not that case, just an impulse fed by a trailer.
Outside those three situations, waiting wins almost every time.
What it all means
The two numbers from the start of this post are the same story told from both ends. Publishers are testing how high they can raise the tag. Players are answering by simply not touching that tag on release day, more and more often.
You do not have to choose between paying $80 and giving up gaming. The third path is obvious, and 62% of the most experienced players have just chosen it: buy the same game, only later and cheaper.
Something concrete for today. Open your wishlist, pick the three games you want most, and set price alerts on them. Then look at what is sitting in the Epic sale until 11 June and the Steam sale from 25 June. There is a good chance you will buy two of your three games this season for half price or less. And the third one will wait. It will always wait, because games, unlike concert tickets, do not expire.
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